![]() I have also expanded the number of generic passives from to roughly 80 (up from ~50) and plan to create more. A Background now provides the character with 2 automatically granted passives at power level 5. From a design perspective, I'm trying to make the Barbarian into the most efficient melee AOE class type with tankability during frenzies.Ī select number of generic passives are now locked behind a character's Background selection. The Fighter should be the best at hold his or her own against a single tough enemy.įor the Barbarian, I have broken the frenzy mini-tree into separately trained frenzies with upgrade chains. From a design perspective, I am trying to make the Fighter into a self-buffing adventurer with single-target weapon based attack abilities. Both classes need more ability options and this is the impetus behind these initial changes.įor the Fighter, I have broken the vanilla fighting stances into separately trained stances with upgrade chains. I have included my new rebuilds of the Barbarian and Fighter progression tables, pictures of which are included in the images above. The first of (hopefully) many Prestige Classes is: Prestige Classes and Feats are unique abilities for characters that become available when certain conditions are met. Wizard: Martialist, Demolitionist, Spellslinger, Hexer Paladin: Luna Mystic, Sol Mystic, Umbral Mystic The following is a growing list of subclasses that have been introduced by the mods linked above and myself. Hidden vanilla subclasses (reserved for Companions) have been unlocked for character creation. ![]() Portions of POE2 Deadfire Tweaks by Checoden/Caelum More Paladin Subclasses v3.0 by NocturnalTranceĬhanneler Ciper Subclass v1.2.3 by GravitonGamer More Priest Subclasses v2.01 by NocturnalTrance New Wizard Subclasses v1.2.1 by SiliconMage With their permissions, the following mods have been incorporated into The Class Project.Įxtended Spell Collection v2.0 by SiliconMage You can give your input, know more about the changes, or follow my progress at īecause of the nature of modding class progress tables, many of the class and subclass mods on the Nexus are not compatible with each other. With more time and energy, I have begun working on a 2.0 rebuild of this mod. In order to accomplish this goal, numerous additions, changes, and tweaks to Classes, Subclasses, and abilities have been implemented. The goal of this Project is to provide more character options, ability choices, and meaningful depth during character creation and progression.
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